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Ari
I keep asking what that is, but nobody will tell me.Bonus points if you refer to it as a 'ziplip recovery'.
I keep asking what that is, but nobody will tell me.Bonus points if you refer to it as a 'ziplip recovery'.
I thought it was the day after a long overnight.I keep asking what that is, but nobody will tell me.
Your use of common sense and lack of tendency toward hysteria is not in keeping with the general thrust of this thread.then don’t use it... I never intended to convey the silly idea that the overhead always works. It’s no different than any other pattern entry. Each situation is different and it’s up to the PIC to select the safest most efficient way to mesh with traffic.
I keep asking what that is, but nobody will tell me.
He was not the best boss, but not because of that. It was a busy DZ and JetA and hot section overhauls don't pay for themselves, every load mattered. So too much yucking around in the pattern could definitely spell one or more fewer loads that day. So yeah, if I did anything that wasted time, I would fully expect to hear about it. I don't blame him for that.Sounds like you worked for a real turd. I never encountered that kind of non sense hauling jumpers.
It sounds to me like he started reducing power 90° through the turn. He also seemed to come in relatively slow. That looked like something less than 350kts but it’s hard to tell. If you come in slow and go straight to idle, it messes up the habit patterns and the abeam distance. You’ll be at gear speed well before 180°, it slows down the turn and probably screws up interval for everyone else. My goal was usually to hit gear speed approaching 180° of turn, unless I broke late w/o an interval.
Well. That’s different than getting yelled at if you didn’t descend into a straight in final.He was not the best boss, but not because of that. It was a busy DZ and JetA and hot section overhauls don't pay for themselves, every load mattered. So too much yucking around in the pattern could definitely spell one or more fewer loads that day. So yeah, if I did anything that wasted time, I would fully expect to hear about it. I don't blame him for that.
Our idea of being courteous in the pattern mostly involved staying out of it until short final. If I flew a downwind, it usually started as I came through 4k turning base at about 1500 or so and turning final about 800. If I ended up descending on the downwind side of the airport there was no pattern at all, just a spiral shaped drop to a 2 or 3 mile final with the most of the descent being at Vne or nearly and trying to time the start of my speed reduction so that I could arrive on final when there would be a gap in the existing pattern traffic.my bosses hot sections were not free either but we were expected to be safe and courteous in the pattern.
We have a very active jump operation and jump pilots at my home drome. The guy who flies the Caravan is awesome! I'll be rolling for takeoff and he'll announce "Jumpers away at 13,000." He then proceeds to announce his position and altitude every 15-30 seconds. I'll just be pulling power on downwind when he'll appear at the top of my windscreen in what looks like a vertical dive. He will pull out, level off, bank into a VERY short final, and touch down. The guy ALWAYS beats his jumpers to the ground. I've only had to extend my downwind a few times for spacing, and I'm happy to do so. They guy is making a living and just a joy to watch. BTW the runway is 36'x2672'....When I flew jumpers, time was money. Once the jumpers were out, the goal was to get on the ground ASAP. If you weren't on the ground while there were still canopies in the air, you were wasting time. If I happened to be descending off the approach end of the runway and then flew to the numbers and did an overhead break instead of flying a drop from the sky straight in, my boss would've ripped me a new butt hole.
You can tell in the Spruce Goose video those RV dudes have USAF form mannerisms. The hand signals and turning rejoin mechanisms are USAF-flavored appropriations, not Navy.
--break break--
I know the video is of a hornet but I'll address the USAF reasons. The use of power during the break is situational. Normally in a multi-ship arrival the lead needs to roll out on downwind at a progressively faster speed than the trailing aircraft, in order to not create a bottleneck at the perch (since dash one configures and slows down first, and everybody configures generally in the same geographic position). If taken to the logical conclusion, would lead to dash-4 to perch excessively late to preserve spacing, or if perching on time, not have sufficient spacing for alternate side runway landing ops behind dash-3. That's why lead whips it around in MIL through 50-75% of the break to preserve spacing. In delta or "wingless" planforms, it also preserves turn rate, since the high alpha cost is high. (Ask me how I know on the former )
What you're describing is called VMC drag in the USAF side. It has opportunity costs like everything else, but that is in the context of category D/E tacair planes with speeds that require a separation that would make a 4-ship conga line evidently long, well beyond the confines of a nominal class D airspace. In that context, 100% the overhead is a tighter, faster execution of recovery, which is why it's favored on this side of the fence.
For the piddly spam cans we're talking about, you could VMC-drag a 4 ship with little problem, given the separation exigencies of category A aircraft are inconsequential (relatively speaking).