David Loftus
Pre-takeoff checklist
I find flight sims to be invaluable for several things. Flying IFR in hard IMC takes practice and repetition to do well. Using cockpit automation (especially something as capable as a G1000) efficiently to help reduce pilot workload is important, but very time consuming and expensive to achieve in the real aircraft to be highly competent. Before I go fly practice approaches under the hood, I routinely fly them on the flight sim (I used to use FS-X years ago, then X-Plane 11, but now MSFS 2020 with Working Title G1000 for the past 2 years) just to get the waypoint sequence, coordination between G1000 and Foreflight, and the G1000 button-pushing practice (even if virtual with mouse clicks). I even verbalize the plate in a mock briefing sometimes to keep sharp. By the time I get to the plane, I know the plates well and I'm already comfortable with the necessary steps to execute a smooth approach. Loading in cross-winds with low ceilings on a sim can even help hand-eye coordination when it comes to hand-flying an ILS to minimums. Keeping the needles centered takes practice (as least for me ;-) Not exactly the real world feel, but very helpful for process.
As stated above, a big consideration is your setup. You will never get any benefit for the feel without some decent (in my case moderately priced) equipment. I have a Saitek Cessna flight yoke (from my 172 rental days), Cessna rudder pedals, and throttle quadrant. I switch the yoke for a good flight stick that I keep centered like the DA40. Flying a sim with mouse and keyboard will give you very little benefit for the feel.
The other thing I find incredibly useful is flight planning to new destinations, especially for mountainous terrain. While XP11 and FS-X don't share the same photo-realism of FS2020, they are all remarkably close to actual terrain, ie height of peaks and valleys, etc. Just working with Foreflight is a bit more difficult, even with my 3D subscription. All of these are light-years ahead of flight planning with a VFR chart. When I lived in California, I took a rental 172 over to Yosemite, Tahoe, etc. While the POH says its ceiling is 14K MSL, that is generous for most rental aircraft. Once you get a rental above 12,000ft your climb rate is maybe 100-200ft/min. So you need to understand the terrain you will encounter extremely well. I must have flown practice routes to Yosemite Valley 20 times (a great thing about flight sims is you can speed them up by 2X, 4X, 16X, etc) continually tweaking my routes. Each time, I am pausing the sim, rotating about the aircraft, to look at clearances, bailout points, etc. All the while adjusting the route in Foreflight to perfect it. By the time I took the actual flight, I knew all the major obstacles and had a great flight plan with over 25 waypoints that steered me along the most scenic but relatively safest paths. It was amazing how close the terrain heights in the flight sims were to the actual world.
Last August, my son and I flew our DA40 about 6000 miles from Atlanta to visit a bunch of national parks out west, ie Grand Canyon, Zion, Bryce, Arches, Yellowstone, Tetons... Loading my flight plans into Foreflight then into XP11 and MSFS helped me plot the ideal routes and even gave me a feel for some tricky airfields along the way, ie Sedona.
Flight sims will NOT improve your feel of an actual aircraft. But they are extremely useful in training and flight planning.
As stated above, a big consideration is your setup. You will never get any benefit for the feel without some decent (in my case moderately priced) equipment. I have a Saitek Cessna flight yoke (from my 172 rental days), Cessna rudder pedals, and throttle quadrant. I switch the yoke for a good flight stick that I keep centered like the DA40. Flying a sim with mouse and keyboard will give you very little benefit for the feel.
The other thing I find incredibly useful is flight planning to new destinations, especially for mountainous terrain. While XP11 and FS-X don't share the same photo-realism of FS2020, they are all remarkably close to actual terrain, ie height of peaks and valleys, etc. Just working with Foreflight is a bit more difficult, even with my 3D subscription. All of these are light-years ahead of flight planning with a VFR chart. When I lived in California, I took a rental 172 over to Yosemite, Tahoe, etc. While the POH says its ceiling is 14K MSL, that is generous for most rental aircraft. Once you get a rental above 12,000ft your climb rate is maybe 100-200ft/min. So you need to understand the terrain you will encounter extremely well. I must have flown practice routes to Yosemite Valley 20 times (a great thing about flight sims is you can speed them up by 2X, 4X, 16X, etc) continually tweaking my routes. Each time, I am pausing the sim, rotating about the aircraft, to look at clearances, bailout points, etc. All the while adjusting the route in Foreflight to perfect it. By the time I took the actual flight, I knew all the major obstacles and had a great flight plan with over 25 waypoints that steered me along the most scenic but relatively safest paths. It was amazing how close the terrain heights in the flight sims were to the actual world.
Last August, my son and I flew our DA40 about 6000 miles from Atlanta to visit a bunch of national parks out west, ie Grand Canyon, Zion, Bryce, Arches, Yellowstone, Tetons... Loading my flight plans into Foreflight then into XP11 and MSFS helped me plot the ideal routes and even gave me a feel for some tricky airfields along the way, ie Sedona.
Flight sims will NOT improve your feel of an actual aircraft. But they are extremely useful in training and flight planning.