aanderson81
Pre-takeoff checklist
- Joined
- Jan 13, 2014
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- 138
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aanderson81
If you're using a 3d cockpit, I strongly suggest using the Quick View feature.
1) Pan around the cockpit using q,e,r,f, comma, period, left, right up and down (pan left, pan right, pan up, pan down, back up, move forward, translate left/right/up/down respectively) to find the PERFECT forward looking view. Save is as a quickview with CTRL-<number> where <number> is one of the numbers on your number pad.
2) Do the same for a perfect panel view, a perfect radio stack view, a perfect left wing view, and right wing view (all using a different number, of course).
Now, at any time, you can press the number on the number pad (without the control key) to recall any of those views. That's how I zip around the 3d cockpit with precision and no fuss.
I hear pilots grumble about xplane all the time, but when they fly a well-configured setup, they have very few qualms about how it flies, feels and getting around the panel.
Take 15-20 minutes and go through all the menus, take note of where to change things like keyboard mappings, joystick mappings, joystick axes functions and sensitivity, weather, date & time, aircraft location, etc. Write down how to get to those functions and put them on a cheat sheet so that you're not swimming in options all the time.
X-Plane rocks, but it has a learning curve. Speaking of curves, play with the non-linear response curves for pitch, roll and yaw so that it's not stupidly sensitive about the center.
Thanks, I will have to put some time on trying to get it how I like it when i get back from vacation.
The non-linear response curves sounds like it will handle some of my frustration as well. I fly light sport, so I like to think I fly with a gentle touch already, but this thing felt like it was way out of control. This may be some of what my complaint about "physical feedback" was about