I'm puzzled by this comment. What do you mean by "real approaches"? The current version of Flight Simulator includes some 23,000 airports around the world and all the navaids in the worldwide Jeppesen NavData database. You can fly "real approaches" supported by those navaids (NDB, VOR, ILS, LDA, etc.). And with the GNS 530, you can fly GPS approaches, too.
Now, it's certainly true that the data are not kept up-to-date, but I've flown hundreds of approaches in FS all over the world, and I rarely find major discrepancies that render the procedures unflyable.
For more information on this topic, see the
Readback section, which notes:
One of my favorite airports has a new runway, and according to my charts, some frequencies and identifiers for navigation aids have also changed since the last release of Flight Simulator. Can I get an updated airport/navigation database for Flight Simulator?
Flight Simulator includes the authoritative, worldwide Jeppesen NavData database. It's the same collection of information about airports and navigation aids that is included in flight management systems, GPS receivers, and other avionics used in airliners and general aviation aircraft all over the world. As we build a new version of Flight Simulator, we receive a snapshot of the NavData database and we incorporate that information into the scenery and airport/facility directory. In the world of real aviation, the NavData is updated daily, and Jeppesen sends new databases to its subscribers on a regular schedule, usually every 28 or 56 days.
For several reasons, it's impractical to issue updates to the NavData in Flight Simulator. The most important hurdle is the complexity of the process by which we incorporate the NavData into the scenery system. We must match the NavData with other geographic information about rivers, roads, coastlines, etc., and then test it extensively in Flight Simulator.
Fortunately, most of the important information in the NavData database (runway data, VOR identifiers and frequencies, etc.) does not change appreciably between releases of Flight Simulator. Most of the updates are operational notes that are important for actual IFR operations but which have no direct effect on a simulation. And with each new release we get a complete update of the NavData to ensure that all the information is as up-to-date and accurate as possible.
I'm a pilot, and I want to use Flight Simulator to practice instrument flying procedures. First, can I fly approaches in Flight Simulator? Second, can I log the time and approaches to maintain my instrument currency?
The answer to the first question is definitely "yes." Flight Simulator can be a very useful training aid at any stage of pilot training, but it's probably most useful as an adjunct to instrument training and for maintaining IFR proficiency. Flight Simulator 2000 and Flight Simulator 2002 include the worldwide Jeppesen NavData database of airport and navaid information. You can fly to more than 21,000 airports around the world using low- and high-altitude airways defined by VORs, NDBs, and intersections, and shoot the ILS, localizer, VOR, and NDB approaches at any airport served by those approaches in the real world. The short answer to the second question is “no.” In the U.S., the FAA issued Advisory Circular AC61-126, "Qualification and Approval of Personal Computer-Based Aviation Training Devices" on May 12, 1997. With AC61-126, the FAA took a small, first step toward recognizing the value of PC-based simulations.
The AC lays out the requirements for an approved training device. Only a few systems have been approved, in part because the requirements include expensive consoles for switches and controls. More to the point, even if you're using an approved PCATD, you can log only up to 10 hours of the training required for an initial instrument rating, provided that the practice time is conducted under the direct supervision of an authorized flight instructor.
You cannot use a PCATD to log the approaches and other maneuvers required to maintain IFR currency, nor can you use an approved PCATD for instrument proficiency checks, to log solo time, or to meet any of the flight time requirements for a private pilot certificate.
You can find much
more information about Flight Simulator on my Web site.