Logitech G PRO Flight Yoke System......Junk

maduro

Pre-takeoff checklist
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Jun 20, 2013
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Maduro
I am trying to practice my approaches for my IFR checkride and this Logitech yoke is a piece of crap. It is no way near similar to my real Piper Arrow. I played with the response curve with no major improvement. What are you guys using with better results with X-plane?
 
Honeycomb Alpha and Bravo combo.
Thanx. Will check it out.

To be more specific with my gripes with the Logitech G Pro..... there is WAY too much slop. Specifically, during the last mile of the ILS and RNAV approaches, it becomes very sensitive and you have to be careful with small AND quick adjustments. Small adjustments are impossible with the Logitech G Pro. Responses to small and quick changes takes too long and I find myself recorrecting from previous delays and errors which quickly compounds to very big violent undulating errors. If you want to flop around and buzz buildings with a 747 in X-plane or MSFS, this is it. If you want a real world tool to simulate IFR flight to prepare you for your professional flight exams......this is definitely is NOT it.
 
This has honestly been my biggest problem with home simulators. I have the Alpha and Bravo setup, a panel that essentially mirrors my real world panel, but any type of flying that requires any precision seems impossible in the sim. Tried FS2020 and X-plane, done all the suggested tweaks, etc. and you're never going to replicate a real feel.

I do find it useful for using the Avidyne simulator app to practice programming flight plans and approaches as well as putting in holds, going missed, practicing scans, etc.
 
Honeycomb had a dispute between its founding partners and everything is currently out of production, so it may be difficult to source a Bravo and/or Alpha.

I figured out long ago with sports car home simulators that it's folly to try and replicate a professional simulator at home. Great way to spend a lot of money quickly but you're never going to get there. It's a substitute for certain limited aspects of real-world flight training, not a replacement.
 
I ran into the exact same thing, Logitech + Xplane and was left feeling like it wasn't common enough knowledge the setup, for hand flying approaches, is totally unusable (Is this hyperbole? It feels true).

I did the Leo Bodnar board swap into the yoke, which helped a bit in roll, but it has too much hysteresis in pitch, but I can at least managed it a bit more.

The core problem might be that once you are established, as much as anything, you are flying by applying a pressure and not actually moving any significant amount. The toy controller is terrible for that. The driving sim folks kind of figured this out with the strain gauge based brake pedals.

Getting some rotary encoders to turn the GPS and other controls into some physical knob was pretty helpful, at least as much as flying full approaches. We don't have a DME arc locally, and I at least got to try one out to have any kind of sense for discussion in my hopefully upcoming checkride.
 
Mine can’t even master straight and level lol. There are videos on calibration etc. What a pain!

It’s easier to use for everything but hand flying. There’s so much in IFR it’s very useful

Iow, use the autopilot for moving from a to b
 
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