When people say sims are useful for "procedures," they mean IFR procedures.
The VFR stuff has all the wrong consequences. For instance, have you ever had an engine fail to start due to over priming, draining a weak battery? The big one is that trim is wildly different. And how the hell do you sump a sim?
I was a simmer before I became a pilot, and I overestimated it's value, too. It's generally neutral for primary training, but it can be negative if it gives you bad habits like not trimming or trimming incorrectly.
I know people don't like to hear it's a game, but it is. The stuff you spend the real time on during primary training -- trim/precision, sight picture (especially in the flare), weather (especially vertical winds like orographic turbulence and thermals), spotting traffic and landmarks, and decision making -- are all different.
Steam gauge navigation is generally pretty good except for the endgame (where you have to spot the airport -- always too easy in the sim), but the GPS models range for irritating to you-gotta-be-kidding-me, especially with glass, for home sims (this is an area where those expensive Redbird sims really are better). I did see one desktop sim that gave me a false glideslope, but for the most part, the instruments are too perfect.
At your stage in training, I suspect it will surprise you to hear I can feel a modest updraft in the yoke. That's what good trim does. No desktop yoke gets anywhere near that. You either have a way too stiff spring, or if you remove it, you get a dead zone that would immediately ground a real aircraft.
So, have fun with it, but watch out for potential bad habits, and don't fool yourself that it makes you a better pilot.