Morgan3820
Ejection Handle Pulled
Setting up an X-plane sim. Started to wonder if anyone has used virtual reality in a simulator or any games. If so what has been you experience?
Which version? DK1, DK2 or CV1 and what were your PC specs?I had an Oculus Rift for awhile. Was fun to mess around with but it would make me nauseous after about 10 mins. Also was challenging to read the gauges and what not. I'll pick up the next generation of VR and give it another go.
Yeah if I were an early adopter, I'd probably wait as well, especially after shelling out those prices! However, since I wasn't ready (needed to build my new PC), I decided to wait. Now that I have built it, there is no reason to put it off any longer, especially at the current entry price point ($400 summer sale). I was going to wait until LR releases their native VR update, but that was until reading about the "summer sale" yesterday! Time to press that "BUY NOW" button. Now I'm even happier that I held out back in October, when I was going to treat myself to a birthday gift (PC wasn't built yet). Saved myself 200 bucks.DK2 and a fairly beefy computer. Will wait until next generation and then see.
Here's a review from Amazon. Looks like he is pleased with the experience. I'm particularly interested in two aspects, XP11 and DCS World. Mainly the A10C, P51D and F/A-18C when it's released! Been dreaming of the Hornet in VR ever since the days of Jane's F/A-18.Setting up an X-plane sim. Started to wonder if anyone has used virtual reality in a simulator or any games. If so what has been you experience?
So with VR and FSX, would one be able to look left and right and over their shoulder to get a sense of position in the air relative to ground objects (like runway for one)?
Yes I do it now with TrackIR.
I can understand that on one level, if you're just 'gaming'. But even then, what I meant by immersion is, I don't want to be fumbling with a joystick button or mouse to look around. It's just not natural. After all, even when I'm just playing around in DCS A10C, P51D or X-Plane, I'm attempting to "simulate" real world flying.I tend to not really shoot for immersion since it's obvious I'm flying a computer game when playing.
So, after a few weeks of messing around in VR (roughly 10 hours or so), I've come to realize your point. X-plane still hasn't come out with native VR support (yet) and the 3rd party plugin (FlyInside) performs too poorly for me to be acceptable, (and that's on my high-end PC, overclocked to 5ghz)!I do tend to put my fake flying into two different categories. One is when I load something up and mess around, ie take the F18 and somehow go Mach 3 or the BF109 and fly that around. That's more of the video gaming thing and I bet a VR headset would be pretty cool assuming the graphics, frame rates ect are improved.
The other is more of the simulator thing where I'll load up an IFR flight and fly it complete with using my EFB, ect. I find that extremely useful to real work flying since out of 400 hours I only have about 20 real IMC. Not sure how you would do that with a headset unless you somehow write clearances or can pull readable charts up in the game and not take the headset off.
What I don't do typically is use checklists, taxi, preflights or any W&B stuff. When I think immersion I typically think of people doing those things.
I also replaced my yoke and throttle controls with a HOTAS joystick for the reasons you said above. It's not 'realistic' for me but it's much easier to map things to the joystick then try and mess with the keyboard or turn dials with the mouse as you're flying.
Yeah sitting in the A-10 cockpit is simply mind blowing! You really get a sense of how incredibly well modeled it is and the amount of detail that went into the programming of it. With the TrackIR and a 2D monitor, you never get a true sense of how far the cockpit is forward of the wings. In VR you really have to look over your shoulder to see the wings, which adds to the immersion when checking the flight controls and extending the speed brakes. Turning your body all the way around to see the engines spool up, is so cool.I tried TrackIR and VR in FSX and P3D. No comparison for sure. Seeing the lint fly in the cockpit in 3D in front of the gauges and being able to look at wings and check flap deployment (and test flight controls), that's the cherry on top of the cake.
Sitting firmly on a chair with a joystick in front of me and throttle to the left allowed me to feel like I was sitting in the virtual airplane. So no vertigo or spacial disorientation. Though I didn't do any spins.
Now as far as choppers go, I recommend strongly against VR helmets. Unless you have a barf bag on you.