I will never give up my flight sims. I still love them even after finally getting hours in real planes. Maybe moreso now.
To
@SoonerAviator 's point - I am likely close to soloing (according to my CFI), at 25 hours, and have not had one hour of instruction on the instruments since I already know how they work.
Since we live in an age where sims exist, I also get to do things that I'll never do in real life, like dogfight over Normandy in 1944, learn how to avoid VRS in a Huey and establish a hover, or learn Case III procedures to land an F-14 at night in the middle of the ocean (in DCS, which is excellent)
If you have a good rig and a VR headset, it's remarkably good at replicating the cockpit environment. Remember that in VR it's full size, unlike on a monitor, and there's depth perception.
I often practice patterns at my two home airfields in MSFS. Due to scheduling issues I couldn't fly for a couple months, so the night before a lesson I went and flew half-a-dozen circuits in MSFS, seeing myself hitting the target numbers for altitude and airspeed for each leg more accurately each time. The next day I'm 100% sure I flew better in the actual plane because I practiced virtually the night before. And I was less nervous because cognitively, I was just repeating something that had been practicing already (I was also voicing the radio calls to myself at each turn). Since MSFS used real map data, I can use the same visual references around the airfield that we do when we're actually there flying the pattern (it's really crazy if you haven't seen it)
And little things are replicated too - one example is that the flaps indicator is really hard to see in my school's 150 if you're in the left seat - but in MSFS in VR I can practice getting the flaps to the correct 10 degree increments by looking over my shoulder to see how it should look, and then it is exactly the same in real life the next day. And the sight picture for things like steep turns, takeoff and landing, etc. are great to practice on VR just for familiarity. On my first lesson I already had muscle memory for feet being used to turn while on the ground and not hands like in a car.
GNS-430s are modeled. I will shortly be transitioning to a plane with a G3X touch, which I've never used before, so I bought a plane in MSFS that has one. Being relatively inexperienced with GPS units or glass panels, having "hands on" experience in a sim while flying better replicates real-world experience than reading a manual or watching a YouTube video. Reading the procedures is one thing, but competently aviating while hitting the -D-> and finding a divert airfield is another. Maybe things like this come naturally to seasoned pilots but it's something that I need to practice for sure. There's no reason why sims shouldn't help with that.
Not to mention that it's much cheaper to sit at my desk and fly than my school's current rates, and I can do it whenever I want to regardless of the weather, my CFI's schedule, or the school's plane's maintenance status. And it doesn't take 45 minutes to drive to my desk.
I love flying and I love my sims. They both have an important place in my life. I'm keeping tabs on what Microsoft is doing with 2024 for sure.