Saw a video on flight chops (I think it is called, the pilot with the mutton chops?) where he attended. He says flat out, “up until now I never felt the graphics were useable for VFR flights in the flint sims, but this IS.
the graphics seem amazing, and they apparently draw clouds in a different way (as particles), and they don’t render, but use some complex system to create in real-time the features on the ground. It does look amazing.
but besides looks, apparently the flight model is ground breaking too. They claim in all other sims they use one data point for airflow over the wings. Here they use eleven I think it was. Further, he claimed and the flight chops guy (excellent videos by the way, from him, great guy!) confirmed that the flights were way more realistic. They specifically talked about definitely wanting it realistic and they worked hard to get for example the base to final overshoot scenario, where a pilot uses more rudder into the turn, to try and cheat, add to the turn, and flips. I got the idea that once they had that tuned, other stall, etc. cases fell right in line.
Flight chop guy said still at takeoff there is something not there and wished they also would have feedback to the joystick and controls, but that may come. He noted that when he tried going into a spin, seems easier on the left side, and the makers of the sim said it was because of CG, Because he was in the left seat, unbalancing it that direction.
it sure seems like this might end up being miles ahead of anything before.