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Pilawt
The eye candy looks nice, but X-Plane 11 does well and it's all resident on my plain-Jane computer and I don't have to subscribe to anything.
What is the most realistic flight simulator currently? Realistic stalls, spins, flight physics of each aircraft, etc.
X-Plane claims to be, due to their flight engine being essentially physics math based.
I have never used a model in X-plane that correctly models stalls. There is a YouTube video of a 152 model that does it right. Otherwise, one of the wings drop followed by a spin. Furthermore, the climb rates are way off for many of the default aircraft and many of the add-ons. I found stall behavior in the default FSX 172 to be more realistic than X-plane, but on the other hand it won’t spin realistically if at all on FSX.
At the end of the day, these are all simulations. Despite the purist approach to the X-plane flight model, I have found simulation has been somewhat disappointing in certain respects. Overall, I have considered X-plane and FSX to be practically be net equals in their “realism.” I do wonder what FS2020 is like and hope to try it soon.
I agree.Yes I know there are many other threads on MSFS2020, but this is the one to air grievances against it. Granted I had massively, massively high expectations, but the simulator fell short... by a longshot.
Even the $500 one is a significant upgrade over the 20 series cards.
If anyone is interested in this game, this short video should be a must watch to properly quell expectations. Look at how awful the Cirrus cockpit rendition is.. where's the little tray you keep your phone and CAPS pin in?? Holy hell this is poorly done
If you really want to know what a Cirrus in X-Plane can look like then check this out. HOLY CRAP is this well done!! https://torquesim.com/sr22/
And you're not wrong.. and maybe it's the AI ad sorting algorithm having a field day.. but I see 1-3 articles daily of how EPIC the new FS2020 is.. and then I see an SR22 cockpit (the most widely selling GA plan for the last decade plus) and it looks like something crudely drawn in paint with a very poorly simulated G1000..Really? No **** an aftermarket plane pack is better than the stock gear.
... I see 1-3 articles daily of how EPIC the new FS2020 is.. and then I see an SR22 cockpit (the most widely selling GA plan for the last decade plus) and it looks like something crudely drawn in paint with a very poorly simulated G1000..
I absolutely abhor that show. it's not subtle or clever enough to be a satire but not realistic enough to actually be relatable. Sort of like Big Bang Theory. It's just a dumb show with an obviously moronic boss and an obnoxious smug a-hole who falls in love with the receptionistRemember the GenPop thinks Office is awesome. LOL
I absolutely abhor that show. it's not subtle or clever enough to be a satire but not realistic enough to actually be relatable. Sort of like Big Bang Theory. It's just a dumb show with an obviously moronic boss and an obnoxious smug a-hole who falls in love with the receptionist
It's awful
the thing with Office is that they have such a strong Monopoly there's really nothing else out there that's usable..Lol I’m talking about the other garbage Microsoft puts out, not a show.
the thing with Office is that they have such a strong Monopoly there's really nothing else out there that's usable..
I hung onto open Office for as long as I could but it was ultimately too cumbersome to use and share documents at work and with friends
Hope should never be part of any aviation planning.
Entertainment is different than real life and often abstracted in ways that are entertaining but grating on people who know the real thing.
Do they really claim that the can accurately model stalls or spins? I don't follow them closely but have not seen that claim from the company. The methods they say they use for aero data approximation are not really well suited to high AOA modeling, but there are ways to accommodate that if you know the characteristics you want to represent. That takes a lot of effort for each model you want to...well, model, for little benefit for the average gamer or even pilot.I have never used a model in X-plane that correctly models stalls.
Right now I'm in the thick of training for my IR, I'm assuming MSFS would be a bad choice given the feedback I've been seeing. I want to be able to use ILS, LOC, VOR, and RNAV navaids and hand fly approaches. Don't care about landing or stalling as long as descents and level flight are fairly realistic. I'd also want to be able to control the weather very specifically. I like to set the weather to be socked in to minimums and add some wind and turbulence to make it more challenging. I don't want to waste time with another sim that I could be using to train. x-plane is about 85% of what I want.
Well, if I had a company claiming to be the most realistic for decades, I would try to create a model that did not result in a spin when I am in fact trying to stall. Moreover, the flight models over perform relative to their real life counter parts as evidence for example by well over 1000fpm on a stock 172. So, if you don’t do it right at high AOA and you don’t do it right at takeoff/climb, then you have work to do.Do they really claim that the can accurately model stalls or spins? I don't follow them closely but have not seen that claim from the company. The methods they say they use for aero data approximation are not really well suited to high AOA modeling, but there are ways to accommodate that if you know the characteristics you want to represent. That takes a lot of effort for each model you want to...well, model, for little benefit for the average gamer or even pilot.
Nauga,
who cares more about flight dynamics than graphics
I wouldn't be surprised if MSFS released a patch by year-end to fix the NAV/GPS anomalies pretty quickly as much of a miss as that was and the amount of flak they are catching for it. The missing radio towers and other flight dynamics stuff will probably be a later update. Heck, FSX is just fine for doing what you are talking about and you can adjust weather however you like as well as plan instrument failures.
Right now I'm in the thick of training for my IR, I'm assuming MSFS would be a bad choice given the feedback I've been seeing. I want to be able to use ILS, LOC, VOR, and RNAV navaids and hand fly approaches. Don't care about landing or stalling as long as descents and level flight are fairly realistic. I'd also want to be able to control the weather very specifically. I like to set the weather to be socked in to minimums and add some wind and turbulence to make it more challenging. I don't want to waste time with another sim that I could be using to train. x-plane is about 85% of what I want.
How did you update the GNS430 database in Xp11?Same reason I'm sticking with xplane for the moment. For IFR practice you can't beat it and PilotEdge, especially since I was finally able to update the GNS430 database.
Yeah, I had put a lot into FSX and was very happy with it. But their stock planes got zero use and I was very dependent on the third party worldWell, if I had a company claiming to be the most realistic for decades, I would try to create a model that did not result in a spin when I am in fact trying to stall. Moreover, the flight models over perform relative to their real life counter parts as evidence for example by well over 1000fpm on a stock 172. So, if you don’t do it right at high AOA and you don’t do it right at takeoff/climb, then you have work to do.
At the end of the day, I use X-plane 10 to practice approaches and am happy with it. I could use FSX to do the same. Either are good enough.
Yeah, I had put a lot into FSX and was very happy with it. But their stock planes got zero use and I was very dependent on the third party world
The unrealistic performance is nothing new. The stock 747 in FSX, even at max gross, would rocket to 41,000 at like 8K ft per minute if you left it firewalled. Definitely not accurate.. the PMDG 747 was far more accurate and realistic
I get what people are saying "it's a game, what you do expect, MVP" etc., but I go back to other examples of game/simulators. There is a littany of FPS combat games, some amazing driving simulators (Forza comes to mind) and many sports games. The graphic in FS2020, while nice, still fall very short, in my opinion, of what these platforms provide.. even an old version of Call of Duty has, in my opinion, better graphics. And their use of OpenStreetMaps and putting an AI on top of it, while "clever" shows through in the overall lack of the graphics when you get close to terrain. Sure, from 10K + it looks stellar. But the closer you get to the ground the worse it looks
I digress. I'm not going to go bonkers with third party adds, peripherals, etc. My time is limited, and when I have a few hours to kill I'd rather be doing the real thing
This is very true!I agree. No sim is perfect, and each has their own strengths and weaknesses. There’s no need to get fanatical or absolutist about anything.
In the end, I think the real life aviation and sim worlds are much better with FS2020 than without it. If we get 0.01% of FS2020 users to think about flying next time they drive by a GA airport, that would be great for all of us.