overdrive148
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overdrive148
So, I've been playing a good amount of Kerbal Space Program lately, and while I have rockets down to a fine art, spaceplanes are a major achilles heel. And being a pilot and all, that's a challenge I can't turn down.
Here's my first serious attempt:
I originally had two intakes and two engines per side, but they were not producing enough air/thrust to get me airborne and the climb rate was anemic. Performance at altitude was mediocre. I'm using "Rapier" engines, which perform like normal engines but can also use oxidizer/liquid fuel to add quite a bit of thrust (and work in space of course).
On the climb to altitude, I end up burning a good chunk of fuel of course. I'm noticing that the SAS (stability augmentation system, basically heading hold AP) is having to really push pitch limits in cruise to stay level. I toggled the SAS off and immediately flipped over on my back. I realized the problem was most likely CG changes due to fuel burn and started moving fuel around the tanks to the nose to see if I could balance it out on the fly.
After that didn't work, I shifted the canards to pitch only, took two of the 4 roll elevons (2nd inboard) and turned those to pitch only and also engaged the reaction wheels (electricity => control) and STILL couldn't keep the nose down.
Here's the layout before takeoff, full fuel.
Blue is center of lift, black and yellow are center of mass/gravity, pink is the thrust line. I didn't have enough oxidizer onboard for any useful amount of burn so I added a couple drop tanks in the space between the fuselage and the nacelles. The C/G dropped straight down, so it's behind and below the C/L. Flies decently without SAS on after takeoff. Adding more mass to the nose and bringing the C/G before the C/L any farther than this makes the nose drop - this was the balance I struck after flight testing and adjusting.
Here's the fuel drained out of the all of the tanks, including drop tanks:
The C/G moves waaaaay far back. The amount of fuel or weight I'd need add to balance out the CG again would make it -very- nose heavy at takeoff. There's no totals for gross weight but from how it flies it feels pretty close to it. The best thing I can think of is to add a couple empty tanks up front and as the flight progresses, move the fuel from the back to the front tanks and lock them to use them as ballast or emergency fuel.
Is it a bad design or is it salvageable?
Here's my first serious attempt:
I originally had two intakes and two engines per side, but they were not producing enough air/thrust to get me airborne and the climb rate was anemic. Performance at altitude was mediocre. I'm using "Rapier" engines, which perform like normal engines but can also use oxidizer/liquid fuel to add quite a bit of thrust (and work in space of course).
On the climb to altitude, I end up burning a good chunk of fuel of course. I'm noticing that the SAS (stability augmentation system, basically heading hold AP) is having to really push pitch limits in cruise to stay level. I toggled the SAS off and immediately flipped over on my back. I realized the problem was most likely CG changes due to fuel burn and started moving fuel around the tanks to the nose to see if I could balance it out on the fly.
After that didn't work, I shifted the canards to pitch only, took two of the 4 roll elevons (2nd inboard) and turned those to pitch only and also engaged the reaction wheels (electricity => control) and STILL couldn't keep the nose down.
Here's the layout before takeoff, full fuel.
Blue is center of lift, black and yellow are center of mass/gravity, pink is the thrust line. I didn't have enough oxidizer onboard for any useful amount of burn so I added a couple drop tanks in the space between the fuselage and the nacelles. The C/G dropped straight down, so it's behind and below the C/L. Flies decently without SAS on after takeoff. Adding more mass to the nose and bringing the C/G before the C/L any farther than this makes the nose drop - this was the balance I struck after flight testing and adjusting.
Here's the fuel drained out of the all of the tanks, including drop tanks:
The C/G moves waaaaay far back. The amount of fuel or weight I'd need add to balance out the CG again would make it -very- nose heavy at takeoff. There's no totals for gross weight but from how it flies it feels pretty close to it. The best thing I can think of is to add a couple empty tanks up front and as the flight progresses, move the fuel from the back to the front tanks and lock them to use them as ballast or emergency fuel.
Is it a bad design or is it salvageable?
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