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KennyFlys
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It seems we have to protect those imaginary characters in the virtual worlds. They can't be taken advantage of so...
Virtual Theft on the Rise
Worlds such as Second life face growing threat, says report
Virtual Theft on the Rise
Worlds such as Second life face growing threat, says report
European legislators should consider new laws to prevent the theft of virtual goods, according to a report published today.
The position paper, produced by a group representing industry, government and the academic world, puts forward a number of suggestions to help the European Union deal with the rapid growth of virtual worlds such as Second Life and World of Warcraft.
With more than 1 billion registered accounts in online worlds — many of which make money through the sale of virtual goods and property — the threat of fraud and theft is growing, the report suggests. It says that while 30% of all users have lost something of value, often as a result of criminal activity, only 25% subsequently recovered the items — with laws and procedures for dealing with such situations often fuzzy.
"While annual real-money sales of virtual goods is estimated at nearly €1.5bn (£1.2bn) worldwide, users can do very little if their virtual property is stolen," said Giles Hogben, editor of the report. "They are a very soft target for cybercriminals."