onwards
Pattern Altitude
I promise this a post about flying so it fits here... it just doesn't start out that way.
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Does anyone here play Ingress? if you don't, here is a quick (shortened) summary from Wikipedia:
Ingress is an augmented reality massively multiplayer online role playing location-based game created by Niantic Labs, a startup within Google. The game has a complex science fiction back story with a continuous open narrative.
The gameplay consists of establishing "portals" at places of cultural significance, such as public art, landmarks, monuments, etc., and linking them to create virtual triangular "control fields" over geographical areas. Progress in the game is measured by the number of "mind units" (MUs) captured via such control fields, i.e. people nominally controlled by each faction. The necessary links between portals may range from meters to kilometers or hundreds of kilometers in operations of considerable logistical complexity.
How does this tie with flying?
Well, when you fly low and slow in the ol' rust bucket, cell reception can often be surprisingly good, what with the lack of ground interference. I have found that 3500-4500 feet AGL is often a sweet spot.
And this leads me to the subject of this thread, which is my recent experiences with Airgressing, that is, playing Ingress from the air. Why on earth would I want to do that?
Well... some of these field ops referred to above can be extensive - international efforts that end up covering vast regions of the world, entire countries or even continents at a time, and involving teams of hundreds of agents in multiple places coordinating the necessary operations. And each team has to respond when the other executes something like this successfully.
Such a response can take many forms. And a plane can be handy when the other team "anchors' large fields in uncomfortable/hard-to-reach places. You can't really do that from the air - the in-game actions take too long - so this typically involves hours of hiking to remote locations. Of course, responding then also requires similar effort... except if you can fly right over it and perform a specific in-game action that is akin to dropping a bomb on the site. That CAN be done from the air, with enough precision in low-speed maneuvering. The game does not take altitude into account.
I am part of our faction's "air force", and I recently participated in two such missions. The first failed. The second succeeded. But it was incredible fun, and I wanted to share (flying-focused parts of) the sitreps with y'all, as the next two posts to this thread.
==
Does anyone here play Ingress? if you don't, here is a quick (shortened) summary from Wikipedia:
Ingress is an augmented reality massively multiplayer online role playing location-based game created by Niantic Labs, a startup within Google. The game has a complex science fiction back story with a continuous open narrative.
The gameplay consists of establishing "portals" at places of cultural significance, such as public art, landmarks, monuments, etc., and linking them to create virtual triangular "control fields" over geographical areas. Progress in the game is measured by the number of "mind units" (MUs) captured via such control fields, i.e. people nominally controlled by each faction. The necessary links between portals may range from meters to kilometers or hundreds of kilometers in operations of considerable logistical complexity.
How does this tie with flying?
Well, when you fly low and slow in the ol' rust bucket, cell reception can often be surprisingly good, what with the lack of ground interference. I have found that 3500-4500 feet AGL is often a sweet spot.
And this leads me to the subject of this thread, which is my recent experiences with Airgressing, that is, playing Ingress from the air. Why on earth would I want to do that?
Well... some of these field ops referred to above can be extensive - international efforts that end up covering vast regions of the world, entire countries or even continents at a time, and involving teams of hundreds of agents in multiple places coordinating the necessary operations. And each team has to respond when the other executes something like this successfully.
Such a response can take many forms. And a plane can be handy when the other team "anchors' large fields in uncomfortable/hard-to-reach places. You can't really do that from the air - the in-game actions take too long - so this typically involves hours of hiking to remote locations. Of course, responding then also requires similar effort... except if you can fly right over it and perform a specific in-game action that is akin to dropping a bomb on the site. That CAN be done from the air, with enough precision in low-speed maneuvering. The game does not take altitude into account.
I am part of our faction's "air force", and I recently participated in two such missions. The first failed. The second succeeded. But it was incredible fun, and I wanted to share (flying-focused parts of) the sitreps with y'all, as the next two posts to this thread.