I’ve been around long enough to work ARTS IIE (at GRB), CARTS, and STARS. We started using fusion before we got STARS, and the biggest issue that I had was that my perception of how fast a target was moving got thrown way off because before fusion, a fast airplane’s target would make a big jump, and a slower one’s made a little jump. With 1 second updates, they all move about the same with each update...the fast airplane’s target doesn’t move that much more than the slow airplane’s because of how often it updates. I got used to looking at each airplane’s history trail to figure out how fast it was going.
When we got STARS, limited data blocks now had ground speeds displayed, which ARTS didn’t have. So now I can see a target with a ground speed of 400 knots without having to watch it move...I know it’s going 400 knots because it’s in the data block. That has been a big improvement.
When I slow an aircraft for in-trail spacing, like on final, I have always used distance and groundspeed together to know when I needed to make the next speed reduction. That hasn’t changed, but with ATPA and fusion, it is easier to get really precise with the spacing between two airplanes on final and make small (10 knot) adjustments that keep pressure on a runway.