But, with remote work, how do you mentor new hires? How do you facilitate cross-discipline informal informationi flow? to name a couple of things that happen with in-person work.
Having worked at a company using a new-to-me technology where we started working remotely first and eventually got an office, I can say that my skills improved quicker when I was within earshot of the rock-star guy and could ask him for ideas on how to approach something that was giving me trouble. It was also nice to be able to help the newer guys out and to be around people.
However, there is plenty of technology today that is almost as good, and any amount of drawback to using said technology is probably more than made up for by having fewer interruptions.
Not to worry, any job that can be done remotely will be done by artificial intelligence in a few years, and when artificial intelligence really gets rolling it will go full sky net and look back at the lockdowns of 2020 to determine “essential” and “non essential” workers and cull the herd to save the world from environmental collapse caused by over population/consumption…. Being sarcastic obviously, but also in a way a little bit serious.
More realistically, companies will use AI to drastically reduce head count, which will lead to extreme levels of unemployment. Hopefully we can figure out how to fund UBI before that (and actually do it), or the resulting economic collapse is going to be catastrophic.
Again from the wiki:
"In 2011, SpaceX estimated that
Falcon 9 v1.0 development costs were approximately US$300 million.
[36] NASA estimated development costs of US$3.6 billion had a traditional cost-plus contract approach been used.
[37] A 2011 NASA report "estimated that it would have cost the agency about US$4 billion to develop a rocket like the Falcon 9 booster based upon NASA's traditional contracting processes" while "a more commercial development" approach might have allowed the agency to pay only US$1.7 billion".[38]"
That there is what we call a smoking gun. 100% proof that NASA is bloated agency that should not be in the business of building ANYTHING. At most NASA should be little more than a project manager and keep its museum pieces in order.
Not necessarily. They need a different approach, maybe, but if you look at the $1.7B above and the $1.9B it cost SpaceX to really get to the finish line (below), it's not that far off.
FWIW, I have friends and relatives at NASA, and one of my former clients was Intuitive Machines, the company that was in the news several months ago for being the first commercial spacecraft to land on the moon. IM was made up almost exclusively of ex-NASA folks - Steve Altemus was NASA JSC's chief engineer, Tim Crain was a Guidance, Navigation & Control lead, and they brought dozens of others with them. IM was also maybe the coolest company I've ever seen the inside of - Ideas flowed freely and were taken seriously by management because management was made up of engineers, and the people there were incredibly smart. I saw things go from wild and crazy idea to completed project in unbelievably short timeframes, and I saw a work environment that facilitated all of the above more effectively than I've seen in any other organization. It's been a number of years since I did any work for them and the lunar stuff wasn't at the forefront of what they were doing at the time, but when I heard that they were the company that had put a lander on the moon I was not surprised whatsoever.
The way they explained their methods vs. their former employer's (NASA) was this: Everything at NASA has to be human spaceflight ready. You can't write a Hello World program without it being scrutinized to that level. Error checked, code reviewed, multiple departments' input, yadda yadda. IM is more of a "move fast and break stuff" company, and they know that they're going to screw up and they're going to learn from it, so screw up and learn as much and as fast as you can, then build the next thing... And don't make it human spaceflight ready until there's gonna be humans on it.
NASA doesn't really have the luxury of being able to screw up, though, the way IM and SpaceX do. SpaceX just dropped a Starship Super Heavy booster into the ocean a couple of days ago due to a communication issue. If NASA did things that way, can you imagine the outcry of how wasteful it is to drop a vehicle worth nearly $100 million into the ocean? NASA cannot fail and remain in existence, so they end up spending a lot of extra money to get everything right the first time (mostly).
In terms of bloat, it's not about private vs. government. The worst organizational inefficiencies I've seen were at large companies. Boeing has blown $6 Billion on Starliner, 50% worse than NASA's worst estimates for their own development, and it's still plagued by problems.
In 2008, Falcon 1 became the first privately funded, fully liquid-fueled launch vehicle to reach orbit. Its development cost? Just $90M ($131M inflation adj.).
payloadspace.com
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